Epicor Legends
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DEVELOPMENT JOURNAL

The latest from Epicor Legends.

Brief bulletins, clear release status, and the published game archive.

2026-10-27 · Tested development candidate - not live

Development preview - Clothing details and tower rewards

Actual matching in-engine before and after clothing comparisons for male and female players
Matching cameras, pose and lighting. Starter outfit detail pass; Release 113 is not publicly released.
  • Refined starter clothing for both genders: cleaner male coat geometry, sharper fabric and gold trim, and shaped boot details. Equipment remains separate from the underwear-only base.
  • Every completed tower floor now awards each participant a full personal gold reward. Helpers receive rewards too; duplicate completion calls cannot pay twice.
  • L1 + D-pad Up opens tower selection. Players still choose a tower before entering.
  • All 79 native checks passed. The update remains in development while the requested trusted Windows signing setup is completed. Release 112 remains the published game version.

2026-10-27 · Published Windows game update

Release 112 - Equipment appearance and world travel

Native before-and-after views for male and female characters with empty slots, underwear-only bases, and equipped starter clothing
Matching in-engine front-view captures. The base remains underwear-only; equipped garments are separate pieces. Existing sleeve and boot trim still need polish.
  • Both genders now use an underwear-only base. Starter shirts, wristlets, pants, shoes and earrings appear by equipment slot and disappear when removed. Female characters retain bra and underwear when unequipped.
  • Fixed the unstable Triangle combat-macro connection and kept disconnected sessions out of character creation.
  • Hearthmere leads into open-world Whisperwood without dungeon confirmation. Actual party dungeons remain opt-in.
  • XP keeps its full width and is half as thick. HP and MP are unchanged.
  • All 77 native checks passed. Two isolated encrypted clients passed shared travel, party dungeon, tower and auction regression checks. Outside-network reachability remains independently unverified.
  • This is a game-only update. New launcher downloads are paused while the reported Windows Defender ZIP detection is investigated; no false-positive clearance is claimed.

2026-10-26 · Published Windows update

Release 111 - Spear, bow and numpad controls

Matched native Unreal before and after spear motion: the generic cut is replaced by a two-handed forward thrust
Matched native in-engine motion review at normal speed with the same character and camera. Spear hand contact was also checked across ten appearances and three heights.
  • Dedicated spear ready, walking, running, thrust and guard motions keep both hands on the shaft. Regular spear attacks now use the spear-specific thrust.
  • Bow movement, draw, anchor, release and recovery are refined. The string and nocked arrow follow the drawing hand; the arrow leaves the bow at release, with a timed release sound.
  • Keyboard movement now uses the right-side number pad: 8 forward, 4 left, 6 right, 2 backward. Turn Num Lock on. WASD movement is replaced; controller assignments are preserved. See CONTROLS for the updated full keyboard diagram.
  • All 76 native checks passed, with zero failures and two existing warning tests. The review includes 360 matched motion frames. Packaged startup, normal shutdown and encrypted connection checks passed.
  • An affected returning-character sign-in issue was corrected while retaining existing progress. Established server characters are protected by the recovery checks.
  • Release 111 is published for Windows and installed on the PC host. Open the launcher to update and play. Damage, cooldowns, shared travel and the existing economy are preserved.

2026-10-26 · Published Windows update

Release 110 - Weapon swings, grips and blocking

Native Unreal before and after showing the supporting hand remaining on the rear hilt during two-handed swing recovery
Matched native Unreal editor captures with the same character, camera and timing. Across 144 sampled swing/block frames, the maximum supporting-palm gap fell from 6.82 cm to 0.052 cm. This is a controlled motion review, not Internet latency footage.
  • Refined katana and greatsword ready stance, swing recovery, block entry, hold and release. Supporting-hand contact stays on the rear hilt throughout the reviewed motion.
  • Attack, block and aim checks resolve equipment changes immediately. Melee and ranged changes clear incompatible aim or guard states; held R2 handles delayed aim confirmation and release.
  • All 75 native game checks passed, with zero failures and two existing warnings. Hand contact was checked across 10 appearances and three heights. Packaged startup, normal shutdown and encrypted connection checks passed.
  • Release 110 is published for Windows and installed on the PC host. Use the launcher to update. Existing saves, shared travel, damage, cooldowns and controller assignments are preserved.

2026-10-26 · Published Windows update

Release 109 - Shared travel and party instances

Multiplayer travel diagram comparing the Hearthmere-only preview with three shared areas and four private instance types
Travel design diagram, not an in-game capture. Two-client tests used isolated encrypted loopback connections; they do not prove independent Internet reachability.
  • Travel together between Hearthmere, Whisperwood and Battambong. Parties support 2-6 players, every member confirms travel, and Leave Party is available.
  • Enter private Sky Giant, Abandoned Castle, Trial of Embers and tower sessions. Quest rewards, Ardeus trial credit, loot turn order and defeat recovery follow each player across the shared journey.
  • Auction listings work across the shared towns. A two-client trade delivered one potion for 400 gold and paid its seller 390 gold after the 2.5% fee. Automatic server settlement does not require retaining player sign-in tokens.
  • Verified 73 game checks, 22 server coordination checks and 49 two-client network checks. Existing saves are preserved. The host PC must remain online; an independent connection from another Internet network is still unverified.

2026-10-26 · Published Windows update

Release 108 - Secure shared-world connection

Before and after diagram showing a loopback-only test connection and the secure PC-hosted Hearthmere preview
Connection diagram, not an in-game capture. The host must stay online; external network testing and travel beyond Hearthmere remain in progress.
  • Start Game now connects to the configured shared server before email/password sign-in. The updated launcher supports Internet connections and uses the local route on the host PC.
  • Encrypted transport verifies server identity, rejects unencrypted clients, and protects sign-in sessions. Private account sign-in was confirmed; shared characters use server-owned saves.
  • The PC host is listening for the Hearthmere shared-world preview. 71 game checks and 14 launcher checks passed with no failures; two existing game-test warnings remain. External Internet reachability is not yet verified. Existing PC saves are preserved.

2026-10-26 · Published Windows update

Release 107 - Casting and defensive transitions

Player casting before left and after right under a simulated delayed update
Native local review with a simulated 200 ms delay. Same player, equipment, lighting and camera; not internet multiplayer.
  • Delayed casting now advances to elapsed action time and retains only its remaining recovery. Expired or older updates no longer restart the cast or freeze movement.
  • Holding R1 during a cast raises guard after recovery; releasing R1 cancels that request. Cast completion preserves guarded movement speed.
  • Verified 70 combat-rule checks with no failures and two existing warnings. Controller assignments, spell costs, damage and player saves are preserved.

2026-10-26 · Website update

Shop and auctions now require sign-in

Epicor Legends title artwork
Epicor Legends title artwork. Website account access update; illustrative artwork.
  • Players must sign in with a verified account before viewing the website shop or auctions.
  • Auction data and checkout requests also require sign-in. Signing in returns players to the selected shop or auction page.
  • Updates, downloads, status and support remain public. The existing 15-minute inactive-session limit remains in place.

2026-10-26 · Website update

Illustrated website updates

Short and tall character weapon grip before and after comparison
In-game review capture from Release 106.
  • Website bulletins now include images, descriptive captions and links to view the full image.
  • Prince Tir cinematic refinements remain separate from live game releases.

2026-10-25 · Published Windows update

Release 106 - Height-aware grips and clearer attack warnings

Height-aware weapon grips before and after
Native in-game review: supporting-hand contact at short and tall character heights.
  • Equipped weapons now inherit the character's height proportionally, keeping two-handed palm contact on the hilt for short and tall presets.
  • Removed the dark shadow cast by enemy attack-warning circles, preserving their range, timing and damage.
  • Verified all ten character appearances at all three heights, plus local goblin and imp encounters using block, backward dodge and confirmed weapon hits.

2026-10-25 · Published Windows update

Release 105 - Player combat timing

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Player attack animations now advance to their elapsed server time when an update arrives late, instead of replaying the windup.
  • Dodges and backward hops follow the same elapsed-time correction and retain only their remaining animation recovery.
  • Expired and older action messages are ignored. Damage timing, cooldowns, dodge protection, controller assignments and saves are preserved.

2026-10-25 · Published Windows update

Release 104 - Grounded backward dodge and visible blades

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Retimed the backward-hop knee tuck, landing compression and recovery, with unarmed, one-handed and two-handed stance variants.
  • Landing stops the backward slide and clears stale airborne state. The existing evasion window, cooldown and recovery duration are preserved.
  • Corrected inward-facing sword, greatsword, dagger and knife surfaces so the blades remain visible from both sides. Blade shape, grip origin and materials are unchanged.
  • Preserved existing saves and controller assignments.

2026-10-25 · Published Windows update

Release 103 - Sword cuts and character deformation

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Reworked one-handed sword cuts and two-handed greatsword and katana arcs with planted support and a forward cutting path.
  • Kept the supporting palm on the hilt through the two-handed cut, verified across all ten character appearances.
  • Corrected default-character coat, sash and arm skin weights to reduce stretching during combat, preserving the approved geometry, painted textures and rig.
  • Preserved attack timing, damage, controls and existing saves.

2026-10-25 · Published Windows update

Release 102 - Ardeus casting and core cues

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added Ardeus casting anticipation, head movement, braced wings and delayed tail motion on the existing live model.
  • The core and flames charge during the warning, flash at impact and return to normal during recovery. Playback follows the shared combat clock.
  • Preserved the approved sculpt and paint, correct facing, attack damage, attack interval and controller assignments.

2026-10-25 · Published Windows update

Release 101 - Player combat support and ranged aiming

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added staggered support, hip weight transfer and rear-foot pivots to unarmed and sword attacks, with matching ready and guard poses.
  • Corrected the katana guard to retain its two-handed hold after entry.
  • Holding R2 now keeps manual first-person aim free of target-camera pull. Ranged shots follow view pitch and yaw and launch from weapon tips, with solid scenery blocking the shot.
  • Preserved accepted ranged-shot weapon experience, existing saves and controller assignments.

2026-10-25 · Published Windows update

Release 100 - Goblin combat rigs and ranged impacts

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Rebuilt Fighter, Scout and Shaman combat rigs with articulated elbows, hands, knees and feet while preserving their approved sculpt and paint.
  • Mounted swords, shields, bows and staves to animated hands, with distinct attack and walk poses and refined equipment surfaces.
  • Goblin arrows and magic bolts now retain the encounter level and party difficulty when fired. Existing saves and controller assignments are preserved.

2026-10-25 · Published Windows update

Release 99 - Enemy combat timing and reactions

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Enemy hit reactions now remain visible during post-contact recovery for weapon, spell and summon hits. Active attack warnings are preserved.
  • Enemy attack and recovery playback now follows shared timestamps instead of restarting a fresh windup when an update arrives late.
  • Boss idle howls and growls wait for attack recovery. Approved Karema audio, attack damage, cooldowns and controller assignments are preserved.

2026-10-25 · Published Windows update

Release 98 - Blocking and unarmed guard

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Holding R1 during a melee attack now raises the guard when attack recovery finishes. Releasing R1 cancels the pending block.
  • Unarmed blocking now uses closed fists protecting the face, with matching entry and release animations. Quick releases reverse the partial entry smoothly.
  • Controller assignments are unchanged. Casts, dodges, dialogue, safe zones and defeat cannot trigger a delayed guard.

2026-10-25 · Published Windows update

Release 97 - Character artwork pass

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refined the default brown-haired hero toward approved Design 02, with shorter crown spikes, brown irises and a curved eye fit.
  • Remodeled boots with a slimmer calf and foot shape, shaped gold knee cuffs and fitted toe trim.
  • Refined leather grain and gold/cloth surface separation. The new asset appears in character creation and in game.
  • Preserved the original rig, current locomotion and existing saves.

2026-10-25 · Website update

Supporter credits

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added Phalen Doeun for Funding.
  • Added Cayde Bon and Jenaiza Bon for Testing and Designs.
  • Added Syress Bon for Testing.

2026-10-25 · Website update

Credits update

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added Soksarun Srey to the Credits page as Tester.

2026-10-25 · Published Windows update

Release 96 - Player movement

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refined running posture and arm swing, with a less compressed crouch walk.
  • Improved acceleration, braking and turning, and reduced animation-speed filtering.
  • Preserved stride phase when entering or leaving weapon-ready locomotion.
  • Matched crouch entry and exit timing to the revised clips. Existing travel speeds and saves are preserved.

2026-10-25 · Published Windows update

Release 95 - Controller and tower selection

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Hold R1 to block; R2 holds first-person ranged aiming.
  • Targeting locks automatically. D-pad Left and Right change targets in battle and preserve the chosen target until it becomes unavailable.
  • Assign L2 actions in Player Menu > Macro.
  • L1 + D-pad Up opens tower selection. Choose a tower and confirm entry at its town entrance. L1 + Left still opens Dungeons.
  • Completed tower floors are locked for solo play, with town progress saved separately and first-clear rewards protected from duplication.
  • Kept tower artwork, choices and footer controls safely inside the bronze frame.
  • Updated the website controller and keyboard diagrams and tables.
  • Made every website footer text link uppercase.

2026-10-25 · Published Windows update

Release 94 - Bronze shops and HUD

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Redesigned shop panels with bronze framing and separate merchant, item and footer sections.
  • Kept shop text, quantities, prices and controls inside their panels.
  • Placed local time above matching Player, Settings and Mail controls, all inset from the screen border.
  • Reduced the circular minimap and added an inset bronze rim, compass ticks and town nameplate.
  • Renamed in-game Ardmore labels to Battambong while preserving existing saves and town records.
  • Added defeat XP/Lv results and the 1% inventory-item loss roll; equipped items are protected.

2026-10-25 · Website update

Battambong

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Ardmore is now named Battambong.
  • The auction-status page uses the new name; existing town listings keep their records.
  • The matching in-game label update is being prepared.

2026-10-25 · Published Windows update

Release 93 - Walk-in shops and clearer combat

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added nine shared walk-in shop interiors in Hearthmere and Ardmore, with visible timber doors, clear entrances and furnishings suited to each trade.
  • Moved the shopkeepers inside their buildings and updated their interaction locations. Elowen keeps her existing indoor auction hall.
  • Refined Hearthmere grass and dark-brown dirt-path surfaces with more natural color variation and gravel detail.
  • Automatic targeting now selects the closest eligible living mob, including behind the camera. R1 still releases the lock.
  • Smoothed transitions between existing player and enemy poses while preserving attack timing.
  • Improved moonlight and ambient fill so paths and characters are easier to see at night.
  • Docked a half-width compass to the screen border, halved the XP bar width, and matched player, settings, mail and clock panels with bronze borders and consistent spacing.
  • Mobs turn before advancing, stop without drifting into targets, and retain their attack follow-through. Goblin and imp strikes now match their hit timing.
  • Removed overhead mob health bars. Names remain above creatures; the selected target has one health bar at the bottom center.
  • Talking to Ana opens her own conversation card, with explicit journal, town-tour and rune-trial options instead of opening the player menu.

2026-10-25 · Published Windows update

Release 92 — Elowen auction hall and new shop offers

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Rebuilt Elowen's auction house as one shared enterable hall in Hearthmere and Ardmore, with open double doors, timber framing, an upstairs gallery and indoor furnishings.
  • Placed Elowen at her desk inside and restored her portrait. Browse player listings; buying and listing require the shared world. The sale fee remains 2.5% gold.
  • Added 250,000, 500,000 and 1,000,000 gold packs for $2.99, $4.99 and $8.99 before tax, with the same gold artwork in game and on shop cards.
  • Added a $0.99 Mystery Box with published reward odds: 80% gold and 20% Common equipment. Rewards are fixed after verified payment, with no rerolls or duplicate delivery.
  • Standardized potion bundles to 25, 50 and 100 with updated prices. Existing paid purchase codes retain their original contents.
  • Added a website cart with pack quantities, removal and subtotal. One verified Square checkout issues one code for the full order, redeemable to one account without duplicate delivery.

2026-10-25 · Published Windows update

Release 91 — Hearthmere buildings and NPC surfaces

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added jointed corner stonework, pegged facade braces, roof course seams and distinct shop signs to Hearthmere buildings.
  • Beveled the new physical details for softer edge highlights, keeping shop entrances and existing collisions unchanged.
  • Refined shopkeeper and Ana surfaces using their original paint, normal and roughness maps.
  • Refined the cloth, leather, hair and staff surfaces on Simir while preserving character identities and animation rigs.

2026-10-24 · Published Windows update

Release 90 — Hearthmere surfaces and resident movement

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refined Hearthmere with deeper green grass, gentle grass movement and darker dirt paths with blended edges.
  • Added more visible grain, pores and weathering to Hearthmere wood, plaster and stone surfaces, preserving shop owners and access routes.
  • Improved resident turning and spacing so a pedestrian behind them does not cause an unnecessary stop.
  • Also refined castle furnishings and royal conversations, corrected Queen Noelle interaction after moving, and gave longer dialogue more reading time.

2026-10-24 · Published Windows update

Release 89 — The Abandoned Castle

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Connected The Abandoned Castle to Whisperwood through the opt-in dungeon menu.
  • Added a large castle route with ruined galleries, a library, chapel, throne hall, dead gardens and moonlit surroundings.
  • Added Prince Vance, Queen Noelle and Prince Tir using their approved painted models and new character motions.
  • Added three ward battles, skippable story scenes and the Prince Tir binding encounter.
  • Added six treasure chests, a one-time 4,000 gold reward, journal guidance and saved checkpoints.
  • Corrected checkpoint save validation for the castle and Vision of the Sky Giant, plus battle control hints.

2026-10-24 · Published Windows update

Release 88 — Cayde rune and gem animation

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added seven orbiting, coin-spinning runes to the Cayde Entertainment splash screen.
  • Each rune enters the center gem, progressively filling it from gray to blue.
  • Added a localized flash, expanding light ring and blue/gold sparks for each arrival.

2026-10-24 · Published Windows update

Release 87 — Dungeon controls and Sky Giant refinements

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refined Vision of the Sky Giant with named districts, weathered ruins, crystal beacons and floating rock detail.
  • Added sky records, clearer journal directions and a skippable arrival flyover.
  • Repaired KaPu’s arm rig and refined his four-arm attacks and core casting, with matching warnings and new sound effects.
  • Improved checkpoint recovery, chest interaction checks and sky-guard difficulty scaling.
  • Added outdoor day/night lighting, sun, moon, stars and drifting clouds.
  • Improved melee target consistency and guard-to-backstep control.
  • Added an opt-in dungeon menu on L1 + D-pad Left, with L2 as the only assigned macro map.
  • Added J for Dungeons, T for thrust and G for Equipment; fixed raised bridge joints on the Sky Giant route.
  • Added a website CONTROLS page with controller and keyboard diagrams and action tables.
  • Enabled automatic progress saving and saving on exit; removed the manual Save control.

2026-10-24 · Website update

Controller and keyboard guides

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added CONTROLS to the website footer with controller and keyboard action tables.
  • Added labeled controller and physical keyboard diagrams that open at full size.
  • Documented the upcoming dungeon shortcut, L2-only macros and automatic saving.

2026-10-24 · Published Windows update

Release 85 — Whisperwood forest and camp refinements

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added layered canopy foliage, ferns, fallen leaves, twigs and bracket fungi.
  • Refined foliage lighting, darker ground and path variation, and weathered shrine surfaces.
  • Restored Cyril’s detailed model and seated idle, and reduced campfire glare.
  • Improved close-up texture detail for Cyril, goblins, imps and the cyclops.

2026-10-24 · Published Windows update

Release 84 — Imp artwork and motion refinements

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refined the approved Concept 3 imp with warmer ivory horns and crescent ornaments.
  • Repaired a visible neck opening while preserving the original painted surface detail.
  • Reworked wing and tail motion, walking, claw attacks, hurt and defeat animations.

2026-10-24 · Published Windows update

Release 83 — World scenery and movement refinements

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added surrounding terrain and sky backdrops to Hearthmere, Ardmore and Whisperwood to cover exposed black map edges.
  • Refined Hearthmere and Ardmore wood, plaster and stone surfaces, plus Hearthmere meadow and dirt variation.
  • Refined Whisperwood bark, moss and rock surfaces.
  • Matched Ana’s walking pace to travel speed, smoothed collision-checked route turns and added player-facing dialogue.
  • Smoothed player locomotion blending and tightened grounded dodge, attack-entry and guard-facing behavior.

2026-10-24 · Website update

Credits and update bulletins

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added a Credits page recognizing Jame Bon for Storyline, Artwork & Concept.
  • Website updates now use dated bulletins with clear release status.
  • Published game releases remain available in the update archive.

Separate work-in-progress posts →

Published game releases

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