These changes are being developed and reviewed. They are not available in the public game download yet.
2026-10-27 · STILL IN PROGRESS
Still in progress - Microsoft Store preparation and player polish
Development sign-in preview. Static captures do not confirm the reported intermittent display flicker is resolved.
Preparing a separate Microsoft Store MSIX edition for Fusion Foods LLC. Company registration, the assigned package identity and Microsoft certification are required before Store signing and publication; Release 113 is not live.
The separate Store Shipping target compiles, and the manifest/icon layout passed a small SDK packaging test. Full package and clean-install checks remain. Purchases stay unavailable in the Store preview until Microsoft payment integration is ready.
Sign-in presentation now uses synchronized rendering and explicit text wrapping. The intermittent flicker still needs confirmation on the affected play session.
Face, hair and further anatomical realism remain in progress for both genders. Long garment motion and general armor detail also need further work.
New launcher downloads remain paused while the reported Windows Defender Trojan detection is investigated. Code signing is not malware clearance.
2026-10-27 · STILL IN PROGRESS
Still in progress - Character realism and Hearthmere
Current town reference; these further refinements are not claimed as completed in Release 112.
Face, hair, jaw, neck and anatomical realism continue for both genders, using the approved artwork.
Sleeve edges, small boot trim pieces and more poses need further equipment polish.
Hearthmere buildings, terrain, pathways, residents and lighting remain queued for a complete visual refinement pass.
2026-10-26 · STILL IN PROGRESS
Still in progress - Hearthmere, character creation and combat polish
Current Hearthmere view. The following town and creator changes are queued and are not announced as completed in Release 111.
Hearthmere terrain, grass, pathways, building details, resident NPCs and lighting are the next refinement pass, with before-and-after views.
Character creation is queued for independent gender, hair, eyes, nose, mouth, body size and height selections while keeping companion selection.
Further combat polish and longer multiplayer delay, load and reconnect reviews continue. The PC host must remain on; independent outside-network reachability is still unverified.
2026-10-26 · STILL IN PROGRESS
Still in progress - Weapon-specific motion and network review
Current native two-handed motion comparison. This separate bulletin lists work that is not announced as complete.
Further spear, bow and other weapon-specific movement and hand placement remain ongoing. This pass focuses on two-handed blade contact and weapon-change responsiveness.
Longer multiplayer delay, load and reconnect testing remains separate. The PC host must stay online; an independent connection from another Internet network is still unverified.
2026-10-26 · STILL IN PROGRESS
Still in progress - Multiplayer expansion and combat
Current travel design diagram. This separate bulletin lists work that is not being announced as complete.
Independent Internet connection verification and longer multiplayer load, reconnect and recovery testing remain in progress. This is a PC-hosted preview, not a continuously monitored hosted service.
Additional shared town routes, guild interfaces, and further combat and weapon refinement remain separate development work.
2026-10-26 · STILL IN PROGRESS
Still in progress - Internet and shared-world expansion
Current connection design diagram. This post lists unfinished work separately from the published client update.
Verify an actual connection from outside the home network before treating public reachability as confirmed. Host availability depends on the PC, its Internet connection, and UDP port forwarding.
Shared travel beyond Hearthmere, party dungeon instances, multi-account combat and cross-region progression remain unfinished. The first shared-world preview does not include these routes.
2026-10-26 · STILL IN PROGRESS
Secure game sign-in connection
Connection design diagram, not an in-game screenshot. Private account sign-in is now confirmed; this earlier diagram records the review stage.
Implemented an encrypted game connection with server identity verification and checks on both sides before transmitting a sign-in session.
Local tests accepted the correct server and rejected both a wrong identity and an unencrypted client. All 71 rule checks passed with no failures and two existing warnings.
Private account sign-in has now been confirmed over the encrypted review connection. See Release 108 for the packaged connection update; external Internet testing remains separate.
2026-10-26 · STILL IN PROGRESS
Still in progress - Weapon handling and multiplayer review
Existing local weapon-grip review capture. Further weapon-specific refinement remains in progress.
Further spear and bow stances, finger contact and player combat movement remain under review.
Internet multiplayer testing remains separate from the local combat checks and simulated-delay review.
2026-10-26 · STILL IN PROGRESS
Player combat - Casting timing review
Native Unreal review, same player and equipment. Local simulated delay; not an internet multiplayer capture.
Corrected delayed casting presentation to advance to the elapsed action time and keep only the remaining recovery. Expired and older casting updates no longer restart the pose or freeze movement.
All 69 combat-rule checks passed with no failures and two existing warnings. Reviewed 24 native comparison images from two angles with a simulated 200 ms delay.
This is one tested change for the next game update. The public and installed game remain Release 106; internet multiplayer is not verified by this local review.
2026-10-26 · STILL IN PROGRESS
Prince Tir - Facial detail review
Cinematic Blender work in progress. Matching cameras, pose and neutral lighting; subtle face and material adjustments.
Refined the nose bridge, muted lip color and fine lip texture, and reduced the glassy appearance of the eyes while preserving the amber irises.
Reviewed matching face and profile Blender renders. Approved-artwork likeness remains in progress; the public game has not changed.
2026-10-26 · STILL IN PROGRESS
Prince Tir - Face and hair refinement
Blender cinematic work in progress: V29 left, V30 right. Matching lighting and camera.
Reshaped the copper hair into irregular swept locks and refined the brow and cheek contours.
Matched before-and-after Blender renders show the current cinematic model. His likeness is still being refined; these changes are not in the public game.
2026-10-25 · STILL IN PROGRESS
Still in progress - Weapon handling and multiplayer latency review
Local combat review capture. Further multiplayer testing remains in progress.
Further spear stance, bow-string draw, finger contact and combat movement refinements remain ongoing.
Internet multiplayer latency testing remains separate from the local automated and simulated-delay checks.
2026-10-25 · STILL IN PROGRESS
Still in progress - Weapon handling and multiplayer latency review
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Further spear stance, bow-string draw, finger contact and combat movement refinements.
Internet multiplayer latency testing remains separate from the local simulated-delay animation checks.
2026-10-25 · STILL IN PROGRESS
Still in progress - Player action timing and weapon handling
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Reviewing player attack and dodge presentation when network updates arrive late, including elapsed motion and remaining recovery.
Spear stance, bow-string draw, finger contact and further combat movement remain under review.
2026-10-25 · STILL IN PROGRESS
Still in progress - Backward dodge and ranged presentation
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Aligning the backward-hop knee tuck, landing compression and recovery with the actual movement.
Spear stance, bow-string draw, finger contact and further combat movement remain under review.
2026-10-25 · STILL IN PROGRESS
Still in progress - Blade paths and weapon contact
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Developing clearer one-handed cuts and two-handed blade paths with supporting-hand contact.
Spear stance, bow-string draw, further finger contact and other combat movement remain under review.
2026-10-25 · STILL IN PROGRESS
Still in progress - Blade arcs and boss casting
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Further upper-body sword arcs, spear stance, bow-string draw and finger contact remain under review.
Developing Ardeus casting anticipation, wing and head motion, and a core flash timed to impact.
2026-10-25 · STILL IN PROGRESS
Still in progress - Player support and ranged presentation
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Refining player fighting stance, hip weight transfer and rear-foot pivots through punches and sword attacks.
Further finger contact, bow-string draw, ranged aiming and boss presentation remain under review.
2026-10-25 · STILL IN PROGRESS
Still in progress - Combat rigs and footwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Correcting goblin hand and arm rigging and floating weapon/shield attachments.
Player attack footwork, weapon swings and grips, movement transitions, and further boss and ranged presentation remain under review.
2026-10-25 · STILL IN PROGRESS
Still in progress - Combat refinement
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Enemy and boss animation timing, attack footwork, weapon handling and ranged presentation remain under review.
These items are separate from the completed blocking and unarmed-guard update.
2026-10-25 · STILL IN PROGRESS
Still in progress - Character likeness
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Further face and hair detail, clothing silhouette and embroidery reconstruction remain in progress.
The full equipment-fit audit across every appearance is not complete.
2026-10-25 · STILL IN PROGRESS
Still in progress - Ardeus
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Reviewed warmer bronze armor, a darker core bezel and repaired shader connections in a separate development candidate.
Scales, wings, flame shapes and runtime facing still need review. This Ardeus study is not enabled in Release 96.
2026-10-25 · STILL IN PROGRESS
Still in progress - Party towers
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Least-progress party floor selection and assistance reward rules are under test. Advanced players retain their own progress when helping.
Shared-world party tower instances remain unavailable. These rules do not enable multiplayer instance hosting.
2026-10-25 · STILL IN PROGRESS
Still in progress
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Ardeus artwork matching and defeat animations remain under review and are not enabled in Release 94.
Mandatory Ana tours, capacity changes and further equipment and character refinement remain in development.
2026-10-25 · STILL IN PROGRESS
Ardeus refinement
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Added a deeper furnace housing and subtle physical scale relief.
Developing flowing core patterns, varied flames and a casting animation.
Import alignment and armor color remain under review; these changes are not in the live build.
2026-10-25 · STILL IN PROGRESS
Still in progress
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Further equipment fit, character and enemy animation refinement, approved-artwork matching and the Prince Tir cinematic remain in progress.
PlayStation 5 preparation continues while the developer application is pending. No PS5 build is available.
2026-10-25 · STILL IN PROGRESS
Still in progress
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Prince Tir cinematic artwork matching and further character, movement and environment refinements remain in progress. These are separate from Release 92.
2026-10-24 · STILL IN PROGRESS
Full area refinement passes
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
Reviewing scenery, buildings, interiors and lighting together.
Including residents, shop owners, mobs and bosses in each area’s checklist.
Checking movement, combat, effects, sound, collision and access.
Showing matching before-and-after views before calling a full area pass complete.