Epicor Legends
DOWNLOADSIGN IN

STILL IN PROGRESS

From the workshop.

These changes are being developed and reviewed. They are not available in the public game download yet.

2026-10-27 · STILL IN PROGRESS

Still in progress - Microsoft Store preparation and player polish

Current in-engine Epicor Legends sign-in screen development preview
Development sign-in preview. Static captures do not confirm the reported intermittent display flicker is resolved.
  • Preparing a separate Microsoft Store MSIX edition for Fusion Foods LLC. Company registration, the assigned package identity and Microsoft certification are required before Store signing and publication; Release 113 is not live.
  • The separate Store Shipping target compiles, and the manifest/icon layout passed a small SDK packaging test. Full package and clean-install checks remain. Purchases stay unavailable in the Store preview until Microsoft payment integration is ready.
  • Sign-in presentation now uses synchronized rendering and explicit text wrapping. The intermittent flicker still needs confirmation on the affected play session.
  • Face, hair and further anatomical realism remain in progress for both genders. Long garment motion and general armor detail also need further work.
  • New launcher downloads remain paused while the reported Windows Defender Trojan detection is investigated. Code signing is not malware clearance.

2026-10-27 · STILL IN PROGRESS

Still in progress - Character realism and Hearthmere

Current development view of Hearthmere
Current town reference; these further refinements are not claimed as completed in Release 112.
  • Face, hair, jaw, neck and anatomical realism continue for both genders, using the approved artwork.
  • Sleeve edges, small boot trim pieces and more poses need further equipment polish.
  • Hearthmere buildings, terrain, pathways, residents and lighting remain queued for a complete visual refinement pass.

2026-10-26 · STILL IN PROGRESS

Still in progress - Hearthmere, character creation and combat polish

Current in-engine Hearthmere market view, labeled in progress
Current Hearthmere view. The following town and creator changes are queued and are not announced as completed in Release 111.
  • Hearthmere terrain, grass, pathways, building details, resident NPCs and lighting are the next refinement pass, with before-and-after views.
  • Character creation is queued for independent gender, hair, eyes, nose, mouth, body size and height selections while keeping companion selection.
  • Further combat polish and longer multiplayer delay, load and reconnect reviews continue. The PC host must remain on; independent outside-network reachability is still unverified.

2026-10-26 · STILL IN PROGRESS

Still in progress - Weapon-specific motion and network review

Native Unreal before and after showing the supporting hand remaining on the rear hilt during two-handed swing recovery
Current native two-handed motion comparison. This separate bulletin lists work that is not announced as complete.
  • Further spear, bow and other weapon-specific movement and hand placement remain ongoing. This pass focuses on two-handed blade contact and weapon-change responsiveness.
  • Longer multiplayer delay, load and reconnect testing remains separate. The PC host must stay online; an independent connection from another Internet network is still unverified.

2026-10-26 · STILL IN PROGRESS

Still in progress - Multiplayer expansion and combat

Multiplayer travel diagram comparing the Hearthmere-only preview with three shared areas and four private instance types
Current travel design diagram. This separate bulletin lists work that is not being announced as complete.
  • Independent Internet connection verification and longer multiplayer load, reconnect and recovery testing remain in progress. This is a PC-hosted preview, not a continuously monitored hosted service.
  • Additional shared town routes, guild interfaces, and further combat and weapon refinement remain separate development work.

2026-10-26 · STILL IN PROGRESS

Still in progress - Internet and shared-world expansion

Before and after diagram showing a loopback-only test connection and the secure PC-hosted Hearthmere preview
Current connection design diagram. This post lists unfinished work separately from the published client update.
  • Verify an actual connection from outside the home network before treating public reachability as confirmed. Host availability depends on the PC, its Internet connection, and UDP port forwarding.
  • Shared travel beyond Hearthmere, party dungeon instances, multi-account combat and cross-region progression remain unfinished. The first shared-world preview does not include these routes.

2026-10-26 · STILL IN PROGRESS

Secure game sign-in connection

Before and after diagram of local development and the encrypted sign-in review connection
Connection design diagram, not an in-game screenshot. Private account sign-in is now confirmed; this earlier diagram records the review stage.
  • Implemented an encrypted game connection with server identity verification and checks on both sides before transmitting a sign-in session.
  • Local tests accepted the correct server and rejected both a wrong identity and an unencrypted client. All 71 rule checks passed with no failures and two existing warnings.
  • Private account sign-in has now been confirmed over the encrypted review connection. See Release 108 for the packaged connection update; external Internet testing remains separate.

2026-10-26 · STILL IN PROGRESS

Still in progress - Weapon handling and multiplayer review

Player weapon grip review at short and tall heights
Existing local weapon-grip review capture. Further weapon-specific refinement remains in progress.
  • Further spear and bow stances, finger contact and player combat movement remain under review.
  • Internet multiplayer testing remains separate from the local combat checks and simulated-delay review.

2026-10-26 · STILL IN PROGRESS

Player combat - Casting timing review

Player casting timing before left and after right under a simulated 200 millisecond delay
Native Unreal review, same player and equipment. Local simulated delay; not an internet multiplayer capture.
  • Corrected delayed casting presentation to advance to the elapsed action time and keep only the remaining recovery. Expired and older casting updates no longer restart the pose or freeze movement.
  • All 69 combat-rule checks passed with no failures and two existing warnings. Reviewed 24 native comparison images from two angles with a simulated 200 ms delay.
  • This is one tested change for the next game update. The public and installed game remain Release 106; internet multiplayer is not verified by this local review.

2026-10-26 · STILL IN PROGRESS

Prince Tir - Facial detail review

Prince Tir facial detail comparison, V30 before left and V31 after right
Cinematic Blender work in progress. Matching cameras, pose and neutral lighting; subtle face and material adjustments.
  • Refined the nose bridge, muted lip color and fine lip texture, and reduced the glassy appearance of the eyes while preserving the amber irises.
  • Reviewed matching face and profile Blender renders. Approved-artwork likeness remains in progress; the public game has not changed.

2026-10-26 · STILL IN PROGRESS

Prince Tir - Face and hair refinement

Prince Tir cinematic face before on the left and after on the right
Blender cinematic work in progress: V29 left, V30 right. Matching lighting and camera.
  • Reshaped the copper hair into irregular swept locks and refined the brow and cheek contours.
  • Matched before-and-after Blender renders show the current cinematic model. His likeness is still being refined; these changes are not in the public game.

2026-10-25 · STILL IN PROGRESS

Still in progress - Weapon handling and multiplayer latency review

Enemy attack warning circle review
Local combat review capture. Further multiplayer testing remains in progress.
  • Further spear stance, bow-string draw, finger contact and combat movement refinements remain ongoing.
  • Internet multiplayer latency testing remains separate from the local automated and simulated-delay checks.

2026-10-25 · STILL IN PROGRESS

Still in progress - Weapon handling and multiplayer latency review

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Further spear stance, bow-string draw, finger contact and combat movement refinements.
  • Internet multiplayer latency testing remains separate from the local simulated-delay animation checks.

2026-10-25 · STILL IN PROGRESS

Still in progress - Player action timing and weapon handling

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Reviewing player attack and dodge presentation when network updates arrive late, including elapsed motion and remaining recovery.
  • Spear stance, bow-string draw, finger contact and further combat movement remain under review.

2026-10-25 · STILL IN PROGRESS

Still in progress - Backward dodge and ranged presentation

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Aligning the backward-hop knee tuck, landing compression and recovery with the actual movement.
  • Spear stance, bow-string draw, finger contact and further combat movement remain under review.

2026-10-25 · STILL IN PROGRESS

Still in progress - Blade paths and weapon contact

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Developing clearer one-handed cuts and two-handed blade paths with supporting-hand contact.
  • Spear stance, bow-string draw, further finger contact and other combat movement remain under review.

2026-10-25 · STILL IN PROGRESS

Still in progress - Blade arcs and boss casting

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Further upper-body sword arcs, spear stance, bow-string draw and finger contact remain under review.
  • Developing Ardeus casting anticipation, wing and head motion, and a core flash timed to impact.

2026-10-25 · STILL IN PROGRESS

Still in progress - Player support and ranged presentation

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Refining player fighting stance, hip weight transfer and rear-foot pivots through punches and sword attacks.
  • Further finger contact, bow-string draw, ranged aiming and boss presentation remain under review.

2026-10-25 · STILL IN PROGRESS

Still in progress - Combat rigs and footwork

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Correcting goblin hand and arm rigging and floating weapon/shield attachments.
  • Player attack footwork, weapon swings and grips, movement transitions, and further boss and ranged presentation remain under review.

2026-10-25 · STILL IN PROGRESS

Still in progress - Combat refinement

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Enemy and boss animation timing, attack footwork, weapon handling and ranged presentation remain under review.
  • These items are separate from the completed blocking and unarmed-guard update.

2026-10-25 · STILL IN PROGRESS

Still in progress - Character likeness

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Further face and hair detail, clothing silhouette and embroidery reconstruction remain in progress.
  • The full equipment-fit audit across every appearance is not complete.

2026-10-25 · STILL IN PROGRESS

Still in progress - Ardeus

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Reviewed warmer bronze armor, a darker core bezel and repaired shader connections in a separate development candidate.
  • Scales, wings, flame shapes and runtime facing still need review. This Ardeus study is not enabled in Release 96.

2026-10-25 · STILL IN PROGRESS

Still in progress - Party towers

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Least-progress party floor selection and assistance reward rules are under test. Advanced players retain their own progress when helping.
  • Shared-world party tower instances remain unavailable. These rules do not enable multiplayer instance hosting.

2026-10-25 · STILL IN PROGRESS

Still in progress

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Ardeus artwork matching and defeat animations remain under review and are not enabled in Release 94.
  • Mandatory Ana tours, capacity changes and further equipment and character refinement remain in development.

2026-10-25 · STILL IN PROGRESS

Ardeus refinement

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Added a deeper furnace housing and subtle physical scale relief.
  • Developing flowing core patterns, varied flames and a casting animation.
  • Import alignment and armor color remain under review; these changes are not in the live build.

2026-10-25 · STILL IN PROGRESS

Still in progress

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Further equipment fit, character and enemy animation refinement, approved-artwork matching and the Prince Tir cinematic remain in progress.
  • PlayStation 5 preparation continues while the developer application is pending. No PS5 build is available.

2026-10-25 · STILL IN PROGRESS

Still in progress

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Prince Tir cinematic artwork matching and further character, movement and environment refinements remain in progress. These are separate from Release 92.

2026-10-24 · STILL IN PROGRESS

Full area refinement passes

Epicor Legends fantasy title artwork
Epicor Legends title artwork; illustrative artwork, not a screenshot of this update.
  • Reviewing scenery, buildings, interiors and lighting together.
  • Including residents, shop owners, mobs and bosses in each area’s checklist.
  • Checking movement, combat, effects, sound, collision and access.
  • Showing matching before-and-after views before calling a full area pass complete.
Published updates →