Epicor Legends
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Controls

Controller and keyboard layouts for Epicor Legends. Explore, fight, and find your next dungeon.

Updated for Release 95. R1 blocks, R2 holds ranged aim, L1 + Up opens tower selection, and L2 uses your assigned macros. Targeting locks automatically.

CONTROLLER LAYOUT

Every button, at a glance.

Controller diagram: L1 plus D-pad Left opens Dungeons; L2 holds assigned macros; R1 blocks; R2 holds ranged aim; L1 plus Up opens Towers; left stick moves; right stick controls the camera; touchpad opens the player menu.
Select the diagram to open it at full size. PlayStation button names are followed by Xbox equivalents below.
Controller buttons
InputAction
Left stick / L3Move at a run / press the stick to crouch.
Right stick / R3Rotate the camera / cycle third-person, close third-person and first-person views.
Square / XSlice or punch. With a ranged weapon, shoot; hold R2 / RT to aim.
Triangle / YThrust with a melee weapon; hook punch when unarmed.
Circle / BJump in the world; cancel or go back in menus.
Cross / AConfirm a menu selection or interact with a nearby character or object.
Hold R1 / RBBlock with a melee weapon or unarmed in battle. Release to lower your guard. Targeting locks automatically.
Hold R2 / RTWith a bow, gun, rifle or crossbow, hold to aim in first person; release to restore your selected view.
Hold L1 / LB + D-pad LeftOpen the dungeon menu. Select a dungeon, then confirm Enter Instance. This shortcut takes priority over target switching and L2 macros.
Hold L1 / LB + D-pad UpOpen Towers. Choose a tower, approach its town entrance, then confirm entry. The shortcut never enters a tower automatically.
Hold L2 / LT + a slot buttonUse your assigned eight-slot macro map. Assign D-pad directions and face buttons in Player Menu → Macro. L1 is no longer a macro map.
Options / MenuOpen the journal.
Touchpad / ViewOpen the player menu.

D-pad context actions

Exploration and battle actions
InputAction
UpExploration: request a trade with a nearby player. Battle: summon.
Left / RightExploration: Inventory / Stats. Battle: previous / next target. Your selected target stays locked until it becomes unavailable; automatic targeting then chooses another eligible target.
DownExploration: toggle the minimap. Battle: backward dodge.
One macro map. Hold L2 to use your eight assignments. L1 + Left opens Dungeons and L1 + Up opens Towers, including when both modifiers are held. Outside those chords, L2 assignments replace the normal D-pad and face-button actions.

KEYBOARD + MOUSE LAYOUT

Your adventure, on your keys.

Standard keyboard diagram with keys in their physical positions, highlighting movement on the right-side number pad: 8 forward, 4 left, 6 right and 2 backward, jump on Space, dodge on Shift, interaction on E, Dungeons on J, Inventory on B, Equipment on G, and combat and menu shortcuts.
Movement keys are teal, combat keys are bronze, and menu keys are slate. The table below gives the complete bindings. Progress saves automatically; there is no manual Save control.
Keyboard and mouse bindings
InputAction
Numpad 8 / 4 / 6 / 2Move forward / left / right / back using the right-side number pad. Turn Num Lock on. Running is the default.
Hold Left CtrlWalk. Release to run again.
CToggle crouching.
Mouse movementRotate the camera.
Left mouse buttonSlice, punch, or shoot the equipped weapon.
TThrust with a melee weapon; hook punch when unarmed.
Hold right mouse buttonGuard with a melee weapon.
SpaceJump.
Left ShiftDodge in your movement direction; dodge backward when stationary.
TabReacquire the closest eligible target.
[ / ]Select the previous / next target.
QUse your focused summon.
EInteract.
HUse a Potion; use a Revive Potion when defeated.
JOpen Dungeons.
BOpen Inventory.
GOpen Equipment.
F3Open Stats.
KOpen Journal.
LOpen Skills.
ROpen Runes.
F2Open the World page.
F1Toggle the HUD pointer for on-screen shortcuts.
EscOpen the pause menu.
Enter on the sign-in formSubmit the entered email and password.
Menus: select buttons with the pointer. Controller players select a button and press Cross / A to confirm. Gameplay controls are inactive until sign-in and while the game window is unfocused.

Tower progress.

Completed floors are locked for solo play. Party progression uses the member with the least completed floors. Advanced players may assist without resetting their own progress or receiving duplicate first-clear rewards.

Shared-world tower instances remain unavailable; party progression rules do not enable instance hosting.

Entering a dungeon.

  1. Open Dungeons with L1 + D-pad Left, J, or Player Menu → Dungeons.
  2. Read the entry requirement and approach that dungeon’s entrance.
  3. Select the dungeon and choose Enter Instance. Choose Cancel to remain outside.

Local private dungeon runs are supported. Shared-world party instances are still in development and remain unavailable in this release.

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